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Sto weapon modifiers

WebWeapon Modifier Preference and Tac Console Slots Specify the number of weapon modifiers you are willing to allocate to [Acc], [CrtD] or [CrtH] and the number of tac … WebEnergy Weapons. The different types of energy weapons (In no particular order) included in Star Trek Online are as follows. 1 Phaser. 2 Disruptor. 3 Tetryon. 4 Plasma. 5 Antiproton. 6 …

Question about the Proton weapons... - perfectworld-startrekonline

Web20 Sep 2024 · Tier: 6 Hull modifier: 1.45 Shield modifier: 1.125 Turn rate: 8.5 Impulse modifier: 0.15 Friction/Traction: 0.40 Bonus Power: +10 WPN, +10 AUX, +5 ENG, +5 SHLD Bridge Officers: Cmd Eng/MW, LtC Sci, Lt Tac, Lt Eng, Lt Uni/MW Weapons: 4/4 Device slots: 4 Consoles: Tac 2, Eng 5, Sci 4, Uni 1 Innovation Ship Mechanic Full Suite of Cruiser … Web1 Jan 2015 · erei1: vuln. locator and [CrtD] mod on weapons give much much more damage than vuln. exploiters combined with [CrtH] modded weapons (imagine you have 5 tac … avi kuulutukset https://beaumondefernhotel.com

Modifier - Official Star Trek Online Wiki

WebThen, when reading about sto weapons mechanics, most people used to consider acc to be the best modifier, followed by crth, then crtD and finally dmg. And it showed in the prices … WebModifier Suffix When slotted in the upgrade window, Boolean Heavy Assault Cannon will receive: [RT3]: 15% chance: Immobilize for 4 sec Ultra Rare Modifier: Once upgraded to Ultra Rare, Boolean Heavy Assault Cannon will receive: [CrtD]: +20% Critical Severity Epic Modifier: All ground weapons upgraded to Epic quality receive: WebWell, actually, default AP beams do more damage than other beams due to the built in critd modifier compared to very rare proc rates for other beams. The more crit you have the bigger the gap, and we can get far more crit chance these days than in 2010. huakai management rentalproperty

Re-engineering - Official Star Trek Online Wiki

Category:IDIC: Star Trek Online Damage Calculator Task Force Phoenix

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Sto weapon modifiers

What does the (proc) attribute? : r/sto - Reddit

Web10 Dec 2024 · WpnMods: Generic weapon modifier like CrtH, CrtD, KB* and Dot* provide an additional 0.02 BaseDamage increase per modifier, while Dmg, Run and Sonic do not. [Ene] Mod on armors (5% Energy Damage) Target Optics (50% All Damage at III) Iconian Resistance Elite 3 Set Bonus (33% All Damage) WebThe exact combination that is optimal for you depends on your build, and optimizing weapon modifiers is the literal last thing to optimize. Any blend of [CrtD] and [Dmg] (and [Pen] if …

Sto weapon modifiers

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Modifiers removed from the game, or merged into new modifiers, during the various skill revamps the game has had. See more WebThe ‘Standard Issue’ phaser beam arrays and photon torpedo launchers that your initial ship is equipped with are effectively ‘Mk 0′ versions of those weapons. For more information on how Marks figure into damage, see …

WebThis Universal Console can be upgraded using the Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or assorted Universal Tech Upgrades. The … WebThe [proc] modifier is just a placeholder, because this weapon already has the phaser proc in addition to the polaron effect. So, whenever you see a weapon with a [proc] modifier, it's …

Web1 May 2024 · +20% Epic weapon modifier +40% Tactical Fleet III +7.5% Improved * Training +10% Fleet Coordinator +9.5% Controlled Countermeasurements +10% Emergency Power … WebNon-re-engineerable modifiers include: [Amp] (space crafted Shield Arrays) [Arc] (space crafted weapons) [Borg] (ground Omega reputation weapons) [CdrD] (space crafted …

WebI also liked the idea of the experimental proton weapon being ale to use both cannon an beam type weapon buffing abilities, and if they were implemented into some of the weapons of other rep sets that have a single beam or cannon rep weapon in the set could be interesting (might be needed to be adjusted, or made as a toggle to switch between …

Webin: Ship Weapons, Starship Components Ship weapon Edit Contents 1 Firing arcs 1.1 Broadside 1.2 Autofire and firing priorities 1.3 Spherical damage range 2 Firing cycles 2.1 … avi keski suomiWeb18 Jan 2024 · 1) Size(in tons): Size is the basis for transport requirements and cost, although there are other modifiers to cost (discussed below) 2) Hit Points: Unit hit points are compared to weapon damage during combat to determine the chance of destruction (the Damage Check). The chance of a weapon destroying a unit is (Weapon Damage / Hit … huak brandWeb14 Jan 2014 · While this isn’t relevant for torpedoes, the damage listed for an energy weapon is for a base weapons power level of 50. The formula that governs this is: Damage multiplier = 1 + (Pwr – 50)/50 So at a full 125 weapons power, the weapon will be 2.5x more potent than its item text would indicate. How Damage Boosting Skills Work avi kaplan solo albumWeb1 Nov 2024 · If I remember, the base weapon attachments are: phaser - proc to system offline plasma - proc to DoT disruptor - proc to resistance debuff anti-proton - crit severity polaron - proc to power drain tetryon - proc to shield drain However, there are many hybrid types and special types of each and also special modifiers only available through crafting avi keysWebWeapon mod CrtD is a holdover from the early days, and is notably at a 10:1 ratio over CrtH. Nearly every such addition since has been balanced at a 5:1 ratio (consoles, skills, etc.). … avi koa laughlin nvWeb8 Aug 2024 · Personal Space Traits-. Adaptive Offense 2.7%. 2.7% Critical Chance. Transforms to 9% Critical Severity almost instantly but included it regardless. 23% (2.7%) Starship Traits-. Weapon Emitter Overdrive. Terran Goodbye. 25% Critical Chance. huak bankhuakai rope