Sto weapon modifiers
Web10 Dec 2024 · WpnMods: Generic weapon modifier like CrtH, CrtD, KB* and Dot* provide an additional 0.02 BaseDamage increase per modifier, while Dmg, Run and Sonic do not. [Ene] Mod on armors (5% Energy Damage) Target Optics (50% All Damage at III) Iconian Resistance Elite 3 Set Bonus (33% All Damage) WebThe exact combination that is optimal for you depends on your build, and optimizing weapon modifiers is the literal last thing to optimize. Any blend of [CrtD] and [Dmg] (and [Pen] if …
Sto weapon modifiers
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Modifiers removed from the game, or merged into new modifiers, during the various skill revamps the game has had. See more WebThe ‘Standard Issue’ phaser beam arrays and photon torpedo launchers that your initial ship is equipped with are effectively ‘Mk 0′ versions of those weapons. For more information on how Marks figure into damage, see …
WebThis Universal Console can be upgraded using the Beam Weapons, Cannon Weapons, Engineering, Projectile Weapons, Science, or assorted Universal Tech Upgrades. The … WebThe [proc] modifier is just a placeholder, because this weapon already has the phaser proc in addition to the polaron effect. So, whenever you see a weapon with a [proc] modifier, it's …
Web1 May 2024 · +20% Epic weapon modifier +40% Tactical Fleet III +7.5% Improved * Training +10% Fleet Coordinator +9.5% Controlled Countermeasurements +10% Emergency Power … WebNon-re-engineerable modifiers include: [Amp] (space crafted Shield Arrays) [Arc] (space crafted weapons) [Borg] (ground Omega reputation weapons) [CdrD] (space crafted …
WebI also liked the idea of the experimental proton weapon being ale to use both cannon an beam type weapon buffing abilities, and if they were implemented into some of the weapons of other rep sets that have a single beam or cannon rep weapon in the set could be interesting (might be needed to be adjusted, or made as a toggle to switch between …
Webin: Ship Weapons, Starship Components Ship weapon Edit Contents 1 Firing arcs 1.1 Broadside 1.2 Autofire and firing priorities 1.3 Spherical damage range 2 Firing cycles 2.1 … avi keski suomiWeb18 Jan 2024 · 1) Size(in tons): Size is the basis for transport requirements and cost, although there are other modifiers to cost (discussed below) 2) Hit Points: Unit hit points are compared to weapon damage during combat to determine the chance of destruction (the Damage Check). The chance of a weapon destroying a unit is (Weapon Damage / Hit … huak brandWeb14 Jan 2014 · While this isn’t relevant for torpedoes, the damage listed for an energy weapon is for a base weapons power level of 50. The formula that governs this is: Damage multiplier = 1 + (Pwr – 50)/50 So at a full 125 weapons power, the weapon will be 2.5x more potent than its item text would indicate. How Damage Boosting Skills Work avi kaplan solo albumWeb1 Nov 2024 · If I remember, the base weapon attachments are: phaser - proc to system offline plasma - proc to DoT disruptor - proc to resistance debuff anti-proton - crit severity polaron - proc to power drain tetryon - proc to shield drain However, there are many hybrid types and special types of each and also special modifiers only available through crafting avi keysWebWeapon mod CrtD is a holdover from the early days, and is notably at a 10:1 ratio over CrtH. Nearly every such addition since has been balanced at a 5:1 ratio (consoles, skills, etc.). … avi koa laughlin nvWeb8 Aug 2024 · Personal Space Traits-. Adaptive Offense 2.7%. 2.7% Critical Chance. Transforms to 9% Critical Severity almost instantly but included it regardless. 23% (2.7%) Starship Traits-. Weapon Emitter Overdrive. Terran Goodbye. 25% Critical Chance. huak bankhuakai rope