Kuo toa whip stat block
WebJan 22, 2024 · A kuo-toa is an amphibious medium humanoid that resembles an anthropomorphic fish. They have a complex society and are usually hated by every other … WebBest Hospitals in Blythewood, SC 29016 - Providence Hospital Northeast, Fairfield Memorial Hospital, Prisma Health Baptist Parkridge Hospital, Lexington Medical Center, Universal …
Kuo toa whip stat block
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WebThe kuo-toa can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving. Slippery. The kuo-toa … WebEquipment Whip Whip Type: Martial Melee Weapon Cost: 2 gp Weight: 3 lbs Proficiency with a whip allows you to add your proficiency bonus to the attack roll for any attack you make with it. Tags: Damage Control Combat Basic Rules
WebCrazed Kuo-Toa Kuo-Toa Exalted Whip Kuo-Toa Harpooner Kuo-Toa Monitor Malastor Merchurion Thoon Disciple Shadow Flayer Thoon Infiltrator Thoon Thrall (Template) Thoon Soldier Madcrafter of Thoon Scyther of Thoon Stormcloud of Thoon Thoon Hulk Thoon Elder Brain Mockery Monarch Mockery Drone Phantom (Template) Ruin Chanter Ruin Elemental WebJul 26, 2024 · 8 Kuo-Toa Pages 198-200 in the 5e D&D Monster Manual The Kuo-toa are a race that was driven mad when they were enslaved by Mindflayers. They aren't slaves to these Mindflayers anymore but have remained just as broken as before. Kuo-toa peoples devoutly worship Gods that they've made up themselves.
WebSome sages maintained that Blibdoolpoolp was simply the most prominent among the deities invented by the kuo-toa, most likely the result of a human statue having been modified by a kuo-toa by adding a crustacean head … WebApr 13, 2024 · Martial Advantage.Once per turn, this creature can deal an extra 13 damage to an enemy it hits with a weapon attack if that enemy is within 5 feet of an ally that isn't incapacitated.[b]Martial Advantage[/b]. Once per turn, this creature can deal an extra 13 ([2d12+1]) damage to an enemy it hits with a weapon attack if that enemy is within 5 feet …
WebWhile it has 10 hit points or fewer, the quaggoth has advantage on attack rolls. In addition, it deals an extra 7 (2d6); {"diceNotation":"2d6","rollType":"roll","rollAction":"Wounded. Fury"} …
WebThe kuo-toa is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The kuo-toa has the following cleric spells prepared: Cantrips (at … A shimmering field appears and surrounds a creature of your choice within range, … Flame like radiance descends on a creature that you can see within range. The target … Up to three creatures of your choice that you can see within range must make … Le kuo-toa a un avantage aux jets de caractéristique et de sauvegarde … You manifest a minor wonder, a sign of supernatural power, within range. You … gp training out of hoursWebJul 24, 2004 · Skills: Kuo-toas have a +8 racial bonus on Escape Artist checks and a +4 racial bonus on Spot and Search checks. A kuo-toa has a +8 racial bonus on any swim check to … gp training portfolioWebTraits. Amphibious: The aboleth can breathe air and water. Mucous Cloud: While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 ft. of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. gp training orielWebPincer Staff: Many kuo-toa fighters and all whips above 6th level carry this Large exotic weapon. A pincer staff deals 1d10 points of bludgeoning damage, threatens a critical hit on a 20, and deals double damage on a critical hit. It has a 10-foot reach and cannot be used against an adjacent opponent. gp training overviewWebThe kuo-toa has advantage on ability checks and saving throws made to escape a grapple. Sunlight Sensitivity. While in sunlight, the kuo-toa has disadvantage on attack rolls, as … gp training sick daysWebApr 20, 2024 · The Kuo-Toa can breathe air and water. Slippery. The kuo-toa has advantage on ability checks and saving throws made to escape a grapple. Sunlight Sensitivity. While … gp training sheffieldWebTraits Echolocation: The darkmantle can't use its blindsight while deafened. False Appearance: While the darkmantle remains motionless, it is indistinguishable from a cave formation such as a stalactite or stalagmite. Actions Crush: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.Hit: 6 (1d6 + 3) bludgeoning damage, and the darkmantle … gp training south east