WebPack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t … WebThis appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs There are many easy ways to customize the NPCs.
Waterdeep Chapter 1 NPCs GM Binder
WebMultiattack. The captain makes three melee attacks. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400, one target. Hit: 5 (1d10) piercing damage. Section 15: Copyright Notice WebA bandit lord makes three melee or ranged attacks. Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Leadership (recharges after a short or long rest ). sid business conference
Thief (5e Creature) - D&D Wiki
WebTools choose one from gaming set, sailmending tools, musical instrument, navigator’s tools, or water vehicles Skills Nature +2 Senses passive Perception 10 Languages Common Challenge 1/4 (50 XP). Special Traits. Sure Footed.The sailor has advantage on Dexterity saving throws when on board a ship.; Actions. Belaying Pin.Melee Weapon Attack: +3 to … WebWhat Is a DND Bandit? (Easy Explanation for Beginners) D&D Bandits are essentially street thugs. They are hardened criminals that have taken up a life of crime to survive. They rove in gangs of humans (and sometimes other races) that prefer to live outside of the law. As such, bandits make their living as thieves, enforcers, and murderers. WebThug CR 1/2 Male Human Warrior 4 CE M Humanoid ( Human) Init +0, Senses Listen +0; Spot +0 Languages common AC 13, touch 10, flat-footed 13 (+2 armor, +1 shield) hp 8 (1 HD) Fort +3, Ref +0, Will +0 Spd 30 ft. Melee Short sword +2 (1d6+1/19-20x2) Ranged Javelin +1 (1d6+1 - 30 ft.) Base Atk +1; Grp +2 Space 5 ft.; Reach 5 ft. the pi hut haverhill