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Dnd human thug stats

WebPack Tactics: The thug has advantage on an attack roll against a creature if at least one of the thug’s allies is within 5 feet of the creature and the ally isn’t … WebThis appendix contains statistics for various humanoid nonplayer characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs. Customizing NPCs There are many easy ways to customize the NPCs.

Waterdeep Chapter 1 NPCs GM Binder

WebMultiattack. The captain makes three melee attacks. Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) if used with two hands. Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400, one target. Hit: 5 (1d10) piercing damage. Section 15: Copyright Notice WebA bandit lord makes three melee or ranged attacks. Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Leadership (recharges after a short or long rest ). sid business conference https://beaumondefernhotel.com

Thief (5e Creature) - D&D Wiki

WebTools choose one from gaming set, sailmending tools, musical instrument, navigator’s tools, or water vehicles Skills Nature +2 Senses passive Perception 10 Languages Common Challenge 1/4 (50 XP). Special Traits. Sure Footed.The sailor has advantage on Dexterity saving throws when on board a ship.; Actions. Belaying Pin.Melee Weapon Attack: +3 to … WebWhat Is a DND Bandit? (Easy Explanation for Beginners) D&D Bandits are essentially street thugs. They are hardened criminals that have taken up a life of crime to survive. They rove in gangs of humans (and sometimes other races) that prefer to live outside of the law. As such, bandits make their living as thieves, enforcers, and murderers. WebThug CR 1/2 Male Human Warrior 4 CE M Humanoid ( Human) Init +0, Senses Listen +0; Spot +0 Languages common AC 13, touch 10, flat-footed 13 (+2 armor, +1 shield) hp 8 (1 HD) Fort +3, Ref +0, Will +0 Spd 30 ft. Melee Short sword +2 (1d6+1/19-20x2) Ranged Javelin +1 (1d6+1 - 30 ft.) Base Atk +1; Grp +2 Space 5 ft.; Reach 5 ft. the pi hut haverhill

Thug – 5th Edition SRD

Category:Hired Thug – 5th Edition SRD

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Dnd human thug stats

Captain – 5th Edition SRD

WebCombat. Humans use sophisticated and flexible tactics against their opponents. The bulk of human troops are infantry. Infantry units use longspears or other polarms in massed groups. These units have the Tower Shield feat. (These units add a tower shield to their equipment, gain +4 to Armor Class, and suffer a -2 to hit penalty while employing the tower shield). WebHired Thug Medium humanoid (any race), any alignment Armor Class 13 (leather) Hit Points 18 (4d8) Speed 30 ft. Skills Deception +3, Perception +3, Stealth +6 Senses passive Perception 13 Languages Thieves’ cant plus any one language Challenge 2 (450 XP) Special Traits Cunning Action.

Dnd human thug stats

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WebNov 8, 2024 · There are currently 11 Martial Archetypes Fighters can choose from at level three, but not all are equally useful. Battlemaster is, hands down, one of the best choices because, for the Battlemaster, combat is as familiar as drawing breath. They have Combat Superiority, which grants special moves that deal extra damage when employed in battle. WebLightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns. Suave Defense. While the swashbuckler is wearing light or no armor …

WebMonsters - DnD Wiki Dungeons and Dragons 5th Edition (D&D 5E) Wiki WebMar 19, 2024 · Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Description Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits. Monster Tags: NPC Environment: Arctic Coastal Desert Forest Grassland Hill Urban Basic Rules, pg. 163 Comments #3 EzraAlgard View User …

WebHit Points66 (12d8+12) 66 ([12d8+12]) Speed30 ft.30 ft. STR12(+1) DEX18(+4) CON12(+1) INT14(+2) WIS11(+0) CHA15(+2) Token URL: Saving Throws SkillsAcrobatics+8, Athletics+5, Persuasion+6Acrobatics [+8], Athletics [+5], Persuasion [+6] Damage Vulnerabilities Damage Resistances- Damage Immunities Condition Immunities

WebSailor. Medium humanoid (any race), any alignment. Armor Class 13 (heavy leather coat) Hit Points 11 (2d8 + 2) Speed 30 ft. STR.

WebChallenge 1/4 (50 XP. Relentless Endurance. When reduced to 0 hit points, he drops to 1 hit point instead (but can’t do this again until he finishes a long rest). Spellcasting. Grum’shar is a 1st-level spellcaster. His spellcasting … the pi is a rational numberWebThe thug makes two melee attacks. Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage. Heavy Crossbow. Ranged Weapon … the piia of 2019WebBandit Medium humanoid (Lvl 1 Striker Minion) Armor Class 8 Hit Points 7 Speed 30 ft. Saving Throws Str +1, Dex/Con -1, Int/Wis/Cha -4 Senses passive Perception 10 Languages Common Challenge 1/8 (12 XP) Attacks +3 to hit. Hit: 2 damage Attack DCs Primary DC 11, Secondary DC 8 Gang Fighter. the pi is a phosphate group that has beenWebOct 27, 2024 · The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and this determines a modifier, a number that you add or subtract to all kinds of rolls. the pi hut usWebChallenge 7 (2,900 XP) Mob Nature. The mob can occupy another creature's space and vice versa, and the mob can move through any opening large enough for a Medium commoner. The mob can't regain hit points or gain temporary hit points. Additionally, the mob automatically fails saving throws made against area of effect attacks. thepihut touchscreen assembly guideWebFeats weapon focus: short sword, toughness. Skills intimidate +3, sleight of hand +2. Possessions short sword, light wooden shield, 2 javelins, leather armor, leather pouch … the piitlesWebSep 11, 2024 · Skills: Stealth +4. Lucky. When the halfling deputy rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll. Brave. The halfling deputy has advantage on saving throws against being frightened. Halfling Nimbleness. sid callinan \u0026 beaudesert